Assessing the Market - Making VR

The big question on every developer's and publisher's mind is "How big is the VR market and is it worth really trying to tap into it?". We take a look at some of the early data and try to offer some analysis!

Read More

Time Perception in VR - Making VR

Learn about time perception in VR, its effects on the player and how designers can use it to enhance the game experience.

Read More

Health and Safety - Making VR

This week we look at the health and safety issues that come with designing for VR and some research behind solutions.

Read More